CandyFactory feature list: Source material: - B/W IFF mask picture with, or without antialiasing, depending on the result you desire. - Or add anti-aliased text from within the program using: * A user selectable CG font with variable size and position * Variable character width * Variable emboldening, both horizontal and vertical * Variable shearing * Variable rotation Applicable effects: - Shading (lighsource) * Variable position and distance (realtime) - Material settings (object and background): * Shaded, non-shaded or reflective (noise or reflection-map) (realtime) * Variable object color (realtime) * Variable highlight color and sharpness (realtime) * variable ambient color (realtime) * Loading and saving of materials is possible * You can copy or swap between object and background materials (realtime) - Inner-bevel: * Variable width * Variable height * Variable smoothness * Variable shape (spline based) * Embossed or carved look - Dropshadow (moving in realtime with lightsource): * Variable smoothness * Variable intensity (realtime) * Variable color (realtime) * Variable distance to object (realtime) - Glow: * Normal or diffuse * Variable size or smoothness * Variable intensity (realtime) * Variable center and edge-color (realtime) * Variable falloff - Bumpmapping (object and background): * Noisebased (normal, fractal, turbulence or fractal-turbulence) (realtime) or from a custom greyscale image. * Variable X and Y scale (realtime) * Variable height (realtime) * Variable top/bottom clipping (realtime) * Normal or inverted (realtime) Display options: - Change screenmode from within program. - 8-bit (AGA or GFX-card),15-bit and 24-bit modes supported Fast-palette based mode or truecolor mode: * Fast preview of shading/shadow position, classic mode. - Truecolor mode: * Use object-shading/reflect + color texture + bevel + bumpmapping + antialiasing, shadow, glow, background-shading/reflect + bumpmapping + color texture and still move the lightsource in realtime in 24-bit ! (on PPC) * Realtime 24-bit to 8-bit+dither when using 8-bit modes or AGA. Refine-pass routines (non-realtime, after realtime effects): - Refined shading giving smooth, truecolor shading and highlights. - Refined reflection, bi-linear interpolation removes blocks. - Refined bumpmapping, resampling smooths small bumps. Prefs: - Save screenmode and window-positions as well as which are open Projects: - Save all current effect settings and the mask filename to a project file. - Merge project effects with current effects. Save image: - Remap image to 2 to 256 colors with or without error-diffusion dithering. - Option to replace background with 0 color for transparancy. - Save truecolor 24bit image. - Save 8bit alpha for composing in a image-editor. Misc: - Load a mask and have the current effects applied to it. - Add text to current mask and have current effects applied. - Numerous bugfixes, improvements and major speedups (upto 18x) since last public release (v0.54b)